This assignment was a introduction to using Unreal Engine 4. This was my first time using UE, I had to import/export assets in and out Maya/UE4. I built two cubes in Maya to import into UE. Also created material instances and set them up so that it can be applied to the cubes.
Here is the two cubes and the mannequin for scale.
Here is the finished look of the cube with grid scale set up.
Here is the look of the material instance set up once transferred into UE4. This was the hardest/trickiest part to understand.
This is the results of those material instances.
This is result of what I built... I wanted to use simple shapes to build a small nightclub.
I wanted a slightly darker moody atmosphere with reflections and playful lightning. It was my first time doing something like this and now I can see the potential that UE4 has.
Subscribe to:
Post Comments (Atom)
Research (Decals)
What is a Decal? Shader Used for placing material onto pre-existing material. Decal can also be layered, simple or complex It can be a...
-
This week I took my Zbrush High Res Sculpted model into Maya to create a low poly version by re-doing the typology on it using quad-draw. ...
-
This week we were split into teams for a Lego project which will take 2 weeks total. The theme of the project is Lord of the Rings and we ch...
No comments:
Post a Comment