In order: built the Trigger, Backspring piece, Backspring cover piece, keyhole for backspring cover, and 3 gunsight parts, and bottom piece of the grip is in progress...
Tuesday, February 12, 2019
3D S2 Nerf Gun (Week 3)
It took a while but the high res model is 98% done at this point.

In order: built the Trigger, Backspring piece, Backspring cover piece, keyhole for backspring cover, and 3 gunsight parts, and bottom piece of the grip is in progress...






In order: built the Trigger, Backspring piece, Backspring cover piece, keyhole for backspring cover, and 3 gunsight parts, and bottom piece of the grip is in progress...
Monday, February 4, 2019
Monday, January 28, 2019
3D S2 Nerf Gun (Week 1)
Tuesday, January 22, 2019
Wednesday, January 9, 2019
3D S2 Hard Surface Knife Modeling (Week 1)

I Started out by setting up image planes in both Maya and Zbrush.

Started out making Proxies..
Started to model the High Res for just the blade. New method used "Creasing" tool.
Finished the Hi Res model along with the pieces for the boolean that will be done in Zbrush.
Exported the HiRes blade to Zbrush and used the boolean master to create new Geo.
Result
Next, started the HiRes for the Grip part of the knife.
I also created all the pieces necessary for the boolean process in Zbrush.

Created the back end ring, main side screw, small screws, and clip.
Exported all the parts to Zbrush and started the boolean process one by one.
Result of the boolean process.
Then started to attach modular pieces and append them one by one.
Once finished I joined them all into one using the boolean master plug in to create one GEO. Used masking and polishing process for the finishing touch after running through Dynamesh Master.
Then I decimated it to around 900k polys.
Thursday, December 6, 2018
Monday, December 3, 2018
3D Creating an Environment Part 03 (Week 15)
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Research (Decals)
What is a Decal? Shader Used for placing material onto pre-existing material. Decal can also be layered, simple or complex It can be a...
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This week I took my Zbrush High Res Sculpted model into Maya to create a low poly version by re-doing the typology on it using quad-draw. ...
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This week I chose one of Nick's Organic Fish Designs (Shark) and Modeled/Textured/UE4 from start to finish. This is the design I chose...






