The Hat (Accessory) poly came in at 1444, under the 1500 limit.
The Octo-Pirate came in at 2760 Poly, under the 3k limit.
Then I Proceeded with doing the UV's for the model.
Here are the results of the re-topology in Maya... Rendered out.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje2cl4Q04_6xv7uITafR_T45o0jZckMAhnPneJc0T_tcc20C9-e1GFFyEB87XSjTWo_em6BtNtpptW19r7U0uRMPab9t0hxWKAQhyphenhyphene6nGnoPXj5GnVoee1j14mCZcUb2zMSnO-w1Ti77gj/s640/model_sheet_maya.jpg)
Here is a bigger version of one of the renders.
I also exported both the low and high res model for both the hat and the octo-pirate and baked the maps in Substance painter... this time everything went smoothly.
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