Monday, November 5, 2018

3D Creating a Medium Complexity Character (Week 11)

This week I took my Zbrush High Res Sculpted model into Maya to create a low poly version by re-doing the typology on it using quad-draw.

The Hat (Accessory) poly came in at 1444, under the 1500 limit.


The Octo-Pirate came in at 2760 Poly, under the 3k limit.


Then I Proceeded with doing the UV's for the model.




Here are the results of the re-topology in Maya... Rendered out.


Here is a bigger version of one of the renders.


I also exported both the low and high res model for both the hat and the octo-pirate and baked the maps in Substance painter... this time everything went smoothly.


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