Sunday, November 11, 2018

Creating A Medium Complexity Character Part 3 (Week 12)



High Res Sculpt in Zbrush


Low Res Wireframe in Maya


Substance Painter textured
Hat

OctoPirate


Then I exported the textures from Substance and imported it into UE4 where I built the Material instance for both. (Left: Hat/ Right: Octo)



This is the Final Result in UE4 after importing mesh, creating material instance.






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