High Res Sculpt in Zbrush
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Low Res Wireframe in Maya
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Substance Painter textured
Hat
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OctoPirate
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Then I exported the textures from Substance and imported it into UE4 where I built the Material instance for both. (Left: Hat/ Right: Octo)
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This is the Final Result in UE4 after importing mesh, creating material instance.
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