Thursday, December 6, 2018
Monday, December 3, 2018
3D Creating an Environment Part 03 (Week 15)
Thursday, November 29, 2018
2D/3D Update (Round 4)
Monday, November 26, 2018
3D Creating an Environment Part 02 (Week 14)
Monday, November 19, 2018
3D Creating an Environment Part 01 (Week 13)
Thursday, November 15, 2018
Creating an Environment Ideas
My idea for this is to borrow elements from Bloodborne (Game) and create a similar design and environment with he same mood and feel.
Created this mood board with all the elements that I want in the environment, including flowers, tree, some terrain and rock elements.
Sunday, November 11, 2018
Creating A Medium Complexity Character Part 3 (Week 12)
High Res Sculpt in Zbrush
Low Res Wireframe in Maya
Substance Painter textured
Hat
OctoPirate
Then I exported the textures from Substance and imported it into UE4 where I built the Material instance for both. (Left: Hat/ Right: Octo)
This is the Final Result in UE4 after importing mesh, creating material instance.
Thursday, November 8, 2018
2D Concepts Round 3 Final Color
Monday, November 5, 2018
3D Creating a Medium Complexity Character (Week 11)
This week I took my Zbrush High Res Sculpted model into Maya to create a low poly version by re-doing the typology on it using quad-draw.
The Hat (Accessory) poly came in at 1444, under the 1500 limit.
The Octo-Pirate came in at 2760 Poly, under the 3k limit.
Then I Proceeded with doing the UV's for the model.
Here are the results of the re-topology in Maya... Rendered out.
Here is a bigger version of one of the renders.
I also exported both the low and high res model for both the hat and the octo-pirate and baked the maps in Substance painter... this time everything went smoothly.
The Hat (Accessory) poly came in at 1444, under the 1500 limit.
The Octo-Pirate came in at 2760 Poly, under the 3k limit.
Then I Proceeded with doing the UV's for the model.
Here are the results of the re-topology in Maya... Rendered out.
Here is a bigger version of one of the renders.
I also exported both the low and high res model for both the hat and the octo-pirate and baked the maps in Substance painter... this time everything went smoothly.
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Research (Decals)
What is a Decal? Shader Used for placing material onto pre-existing material. Decal can also be layered, simple or complex It can be a...
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This week I took my Zbrush High Res Sculpted model into Maya to create a low poly version by re-doing the typology on it using quad-draw. ...
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This week we were split into teams for a Lego project which will take 2 weeks total. The theme of the project is Lord of the Rings and we ch...