I baked my low poly canon model and baked it into my high poly sculpted (z-brush) model in Substance Painter.
This is the Low Poly Model.
This is the High Poly Sculpted and decimated in Zbrush Model
After the two was baked....
This is the Final Result after being textured and painted in Substance Painter.
Subscribe to:
Post Comments (Atom)
Research (Decals)
What is a Decal? Shader Used for placing material onto pre-existing material. Decal can also be layered, simple or complex It can be a...
-
This week I took my Zbrush High Res Sculpted model into Maya to create a low poly version by re-doing the typology on it using quad-draw. ...
-
This week we were split into teams for a Lego project which will take 2 weeks total. The theme of the project is Lord of the Rings and we ch...
No comments:
Post a Comment