This week I took my Zbrush High Res Sculpted model into Maya to create a low poly version by re-doing the typology on it using quad-draw.
The Hat (Accessory) poly came in at 1444, under the 1500 limit.
The Octo-Pirate came in at 2760 Poly, under the 3k limit.
Then I Proceeded with doing the UV's for the model.
Here are the results of the re-topology in Maya... Rendered out.
Here is a bigger version of one of the renders.
I also exported both the low and high res model for both the hat and the octo-pirate and baked the maps in Substance painter... this time everything went smoothly.