Maya blockout/ modeling
Scene 1
Scene 2
UE4 Transfer/Test
UE4 Vertex Painting/Decals
Some of the Assets Textured in Substance
Final Scene 1
Scene 2
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Research (Decals)
What is a Decal? Shader Used for placing material onto pre-existing material. Decal can also be layered, simple or complex It can be a...
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This week I took my Zbrush High Res Sculpted model into Maya to create a low poly version by re-doing the typology on it using quad-draw. ...
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This week we were split into teams for a Lego project which will take 2 weeks total. The theme of the project is Lord of the Rings and we ch...
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