Sunday, September 30, 2018

3D Cannon Pt:2 UV & Zbrush Sculpting (Week 6)

This week, I took the cannon I modeled last week and created UV's and organized the layout.


Then, I created a High Poly version of the cannon by adding more geometry and beveling edges to better hold its shape (hard edges).


This is the result.


I took the high poly version of the model into Zbrush and sculpted details with texture.


For the final touch... I put it through the decimation process to keep polys just under 2 million.







No comments:

Post a Comment

Research (Decals)

What is a Decal? Shader Used for placing material onto pre-existing material. Decal can also be layered, simple or complex It can be a...