This week, I took the cannon I modeled last week and created UV's and organized the layout.
Then, I created a High Poly version of the cannon by adding more geometry and beveling edges to better hold its shape (hard edges).
This is the result.
I took the high poly version of the model into Zbrush and sculpted details with texture.
For the final touch... I put it through the decimation process to keep polys just under 2 million.
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