Here is the two cubes and the mannequin for scale.
Here is the finished look of the cube with grid scale set up.
Here is the look of the material instance set up once transferred into UE4. This was the hardest/trickiest part to understand.
This is the results of those material instances.
This is result of what I built... I wanted to use simple shapes to build a small nightclub.
I wanted a slightly darker moody atmosphere with reflections and playful lightning. It was my first time doing something like this and now I can see the potential that UE4 has.
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