Sunday, September 30, 2018

3D Cannon Pt:2 UV & Zbrush Sculpting (Week 6)

This week, I took the cannon I modeled last week and created UV's and organized the layout.


Then, I created a High Poly version of the cannon by adding more geometry and beveling edges to better hold its shape (hard edges).


This is the result.


I took the high poly version of the model into Zbrush and sculpted details with texture.


For the final touch... I put it through the decimation process to keep polys just under 2 million.







Thursday, September 27, 2018

Assignment: Perspective (Week 5)

This week's assignment I picked an art by artist John Berky. I took the main objects in his piece which were the spaceships and modeled a rough proxy in 3D in Maya. I used his art as a template to model from.



Using lightning in Maya and rendering out the scene, I then exported the file out into Photoshop.


One point perspective was used.

I used the 3D modeling to aid in modeling the form and value for the painting. This is the result.



John Berky's original painting

Monday, September 24, 2018

3D Cannon Modeling (Week 5)

For this assignment I had to model a Cannon prop in Maya using modeling templates.

First I referenced in a Mannequin and cube from UE4 to get a sense of scale for the project.



Then I brought in reference modeling templates which were TGA files into Maya as image planes to assist accurately model the Cannon.


Here is the Cannon after I've finished modeling. Also doing the boolean step and cleaning up some geometry to get ready to export to UE4.


This is the cannon after being imported into UE4.


Cannon with wire-frame rendered out in black

Wednesday, September 19, 2018

Assignment: Composition (Week 4)

This week I took one a artwork from artist Drew Struzen and reproduced it. I also had to keep in mind what type of composition was used.


This is the artwork I chose, poster of Star Wars Phantom Menace


The poster/ artwork uses a "Radial" Composition. This particular style of composition uses a direct focal point usually off center and immediately draws the viewer into that specific spot, in this case with use of bright highlights around the ship. Then rest of the artwork "radiates" from the focal point and outward. After the view of the spaceship which is the main focal point, the eye is drawn towards Darth Maul's glowing eye which has more color but it sits back from the main focal point.


This is my Artwork I reproduced.

Monday, September 17, 2018

3D Lego Project Week 2 (Week 4)

This is week 2 and the final week for the Lego Project. I handled couple pieces for the tower that is part of the Helms Deep scene.

This the first piece from week one.. made a beveled high poly and a non low poly version with LOD.

High Poly

Low Poly


 Another Piece

Long and short piece for the tower

I started to piece together all the pieces in Maya for scale and to build it.


Thursday, September 13, 2018

2D Assignment Value (Week 3)

For this week's assignment I took an already established line illustration from artist Frank Frezetta and used it as a reference for a value painting in Photoshop.

This is the original work.



This is my work. The direction of the light source is from the ground up, illuminating most of his
frontal pose. I left some of his line work to show through since it adds to the overall silhouette.

Monday, September 10, 2018

3D Assignment 3 Lego Project (Week 3)

This week we were split into teams for a Lego project which will take 2 weeks total. The theme of the project is Lord of the Rings and we chose the helms deep scene. The teams were split into categories and individually we had to come up with 1 custom lego piece that is not available on in the lego library.

I'm doing part of a tower so I decided to do this piece.


This is the piece modeled in Maya. I used Nick's lego piece as a reference for scale.


This is the lego pieced imported into UE4 and added to the library.

Thursday, September 6, 2018

2D Brian Froud Silhouette (Week 2)

For this weeks assignment I chose a artwork by Brian Froud for a starting reference point to create multiple silhouettes from.

This is the artwork I chose.


Here are nine silhouettes I created including the original for reference.

Monday, September 3, 2018

3D Assignment 2 Minecraft Level Design (Week 2)

For this weeks assignment, I had to first start in Maya and create a beveled cube to UV. Then had to create 3 different pixel textures in Photoshop.

Here are the three textures I created.






I imported the textures into UE4 and this is the instance set up with textures






This is the result of the level and design in UE4











Research (Decals)

What is a Decal? Shader Used for placing material onto pre-existing material. Decal can also be layered, simple or complex It can be a...